Archive for the ‘Interview’ Category

Visiting Stumptown’s Damp Streets with Matthew Southworth

August 19, 2010

Southworth at an exhibit of his Stumptown artwork at Floating World Comics in Portland.

A RELATIVE NEWCOMER TO THE COMICS FIELD, Matthew Southworth scored a high-profile title early in his career, drawing Stumptown, a creator-owned private investigator series written by Greg Rucka. Rucka’s name, made on his novels, his creator-owned comics Whiteout and Queen and Country and his long stint at DC Comics, brought Stumptown instant attention, but since its debut Southworth’s art has received equal notice, impressive considering that he was largely unknown before the first issue was released.

Coming from a background in film and theater, Southworth’s primary work in comics prior to Stumptown came as assistant to artist Stefano Gaudiano, a penciler and/or inker on series such as Gotham Central and Daredevil. After a few penciling jobs of his own, Stumptown is Southworth’s first major project in comics.

I spoke to Southworth at his table at the 2010 Emerald City Comic Con, where we discussed Stumptown, his collaboration with Rucka, what assisting an artist entails, his research for Stumptown‘s Portland setting and how he uses photo reference, how a theater background informs drawing comics and several other subjects. During the interview, Southworth sat between Rucka and Gaudiano, as the three met with fans and signed books.


Wright Opinion: Since we’re talking at Emerald City, I guess the first thing I should ask you is, is this your first Emerald City as a guest, with a book?

Matthew Southworth: It’s the first one I’ve done where there’s a book out. I’ve had kind of an unusual trajectory in that the last time I was here I was doing a book, with an established creator that a lot of people had heard of, that hadn’t been published. And now, of course, it’s out, and people know about it, and a lot of people like it, and I’m thrilled about that. But, yeah, it’s totally a different experience. I had a table last year, but nobody knew who I was.

WO: What did you have at the table last year?

MS: Pages. Pages of something that hadn’t been published. And I had these little giveaway books.

WO: How has the show been this time around?

MS: It’s been thrilling. I’ve had a really exciting time. I’m supposed to tell myself that I’m above other people’s attention and praise and stuff, but I’m not, and so I’m sure pride comes before a fall. But right now I’ve got the pride part, and it feels really good. People have been really nice, and they seem to like the book for the reasons that I like it and what I think is good about it, and so something good is happening.

WO: To get into your background a bit, I noticed that you have degrees in theater and play-writing and directing. How did you get into and learn to draw, given that your background is elsewhere?

MS: Well, it’s an open question as to whether I’ve learned how to draw, but I’ve drawn since I was three, and I’ve made a lot of detours. Essentially, what happened is I used to draw all the time, I made comics as a kid. I grew up across the street from Joe Casey, so we made comics together, We trained each other, basically. And then I went off in theater, and he went off into doing whatever—he hadn’t really found his niche at that point—and gradually found his way into comics. I had gone from theater into film and moved to LA where he lived. While he was doing comics in LA, I was doing film stuff in LA and getting more and more frustrated writing screenplays that no one was buying, no one was going to produce, including myself.

And so then I would see him, and he was doing real well, and making a lot of—well, not a lot of money, but making money writing comics. And I said to myself, “Jeez, writing comics, that looks easy.” It looks fun and easy, and the best thing about it is you do it and two months later, three months later, it comes out, as opposed to writing a screenplay and maybe ten years from now they might make a screenplay which seventeen people rewrite and has nothing to do with you, but you make a little money. So, I said, “I’m gonna write comics.” And because of our history being what it was, he kind of kept going, “Well, what you really ought to do is draw some comics, and maybe we can do comics one day,” so I did and discovered drawing comics is not that easy.

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Walking the Warrior Pilgrimage with Stan Sakai

December 9, 2009

Seems that I’ve been on a Stan Sakai kick of late. (Actually, I have several reviews, not to mention a couple of interviews, that probably should have come before my second Sakai post in as many months, but I am too lazy. Such a bad blogger).

Today, I’ve got an interview with Sakai that I conducted for darkhorse.com in May, but which went live today to publicize the recent release of Sakai’s Usagi Yojimbo twenty-fifth anniversary graphic novel, Yokai. It’s somewhat shorter than my usual interviews, a little more rigorously edited, and, for obvious reasons, a bit more promotionally minded, but there are still lots of interesting details about Sakai’s artistic process, his influences, and the evolution of the Usagi series.

Plus, in keeping with my last post, another exclusive back-of-the-art doodle!


Usagi Yojimbo’s twenty-fifth anniversary demanded something truly special, and what could mark the occasion better than taking the opportunity to break new ground? Stan Sakai’s covers for the Usagi book collections have showcased his incredible talent with watercolors, but Stan rarely has the chance to paint entire stories. Recently, Stan talked to me about the inspiration for Yokai’s story and the process of taking Miyamoto Usagi’s world from black-and-white to fully painted color. A shorter version of this interview ran in the Yokai graphic novel, but this is the whole deal.

Was Yokai a story you’d been planning for the regular Usagi series, or did you come up with it once you knew you’d be creating this color graphic novel?

I wrote it for the color graphic novel. I wanted the story to be special, because I had never done a painted story on this scale before. Two stories came to mind. One was the return of Jei, one of my more popular characters, and this story about the yokai, the ghosts, goblins, and haunts of Japanese mythology. I needed a standalone story that those unfamiliar with Usagi could enjoy, but that would satisfy the longtime readers as well.

Continue reading at Dark Horse’s Usagi Zone . . .

 

PS: I promise not to use The Wright Opinion to shill for Dark Horse, but will continue to draw attention to interviews I myself conduct if they’re interesting on the merits, should I do any more.

Up North and Underground with Steve Lieber

October 20, 2009

DESPITE HIS PLACE AS ONE OF THE FINEST DRAFTSMEN IN COMICS, Steve Lieber has stayed mostly below the radar, putting in work on such diverse series as Detective Comics, Buffy the Vampire Slayer, Gotham Central, Hellboy, The Escapist, Grendel, Civil War: Frontline, Hawkman, On the Road to Perdition, and others.

Lieber gained notoriety in 1998 for his work as the co-creator and artist of the Oni Press series Whiteout with writer Greg Rucka. A murder mystery set in Antarctica, Whiteout was one of Oni’s biggest early successes, and earned four Eisner Award nominations, including one for Lieber as “Best Penciler/Inker.” Lieber and Rucka returned to the Ice and to United States Marshall Carrie Stetko for a sequel, Whiteout: Melt, and the two books remain the work that Lieber is best known for.

Whiteout has been adapted into a film, which was released in September. While enjoying the attention the film and his work have been receiving, Lieber has remained busy with a variety of comics and commercial projects through Portland’s Periscope Studio (which I recently visited), and has launched a new series with writer and studiomate Jeff Parker. Underground, a personal project that Lieber and Parker have been developing for several years, is poised to replace Whiteout as the book mentioned first when Lieber’s name comes up. The second issue will be released this week. I spoke with Lieber at Periscope on September 2nd.


Wright Opinion: So, after getting together everything I wanted to ask you, I also asked a few other people if they had any questions for you. And one that I really liked was from [Dark Horse digital artist and friend of Periscope] Ryan Hill, who wanted to know abut your recently learning to drive. How’s your experience with that been?

Steve Lieber: I still haven’t gotten a license. I went to one test. I’ve taken a whole bunch of lessons. The most recent go around trying to learn was my fourth, I think. I haven’t gotten the trick of not thinking of all the different ways I could die or kill somebody else, and I really have to change that, but so far it hasn’t happened. Fortunately, I work a job where it really doesn’t matter at all.

WO: The reason I liked that question and wanted to ask you about that is it seems you hear about a lot of comics people who do not or cannot drive, and I’m assuming there must be a reason for it, something connected to the job, or the fact that people work at home. Is there a reason that you keep hearing?

SL: I like to think that we all share the “dweeb gene.” I don’t know, in my case I just never got past that horrible visualization of crashes. I’ve been in two car-totaling crashes, and I’ve seen the end of a crash that wound up beheading somebody. That’s the first thing that I think of when I get into anybody’s car, much less the driver’s seat. The beheading actually happened at the Kubert School. I heard the crash, went outside and saw the car turned upside down. I think it flipped over off of a snowdrift by the side of the road. And the paramedics had to reach in and pull the head out by the hair.

WO: Jeez.

SL: Not one of the happier memories.

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A Peek Inside Brian Bendis’ Thought Balloons

May 11, 2008

BEHIND MOST “OVERNIGHT SENSATIONS,” you’ll find years worth of work created outside of the spotlight. Brian Michael Bendis’ career has been one of these, as the writer and artist of crime fiction like Fire, Goldish and Jinx, as well as the true crime graphic novel, Torso. More recently, Bendis has distinguished himself as the founder of Marvel’s “Ultimate” universe and one of the architects of its main publishing line, maintaining a unique approach to scripting comics while anchoring some of Marvel’s biggest books, such as New Avengers and Secret Invasion. He’s kept his hand in creator-owned work with Powers, the crime fiction/superhero book he publishes through Mavel’s ICON line with artist Michael Avon Oeming. Bendis has also proven a sharp commentator on popular culture and a witty author of autobiography with books like Fortune & Glory, which was my first exposure to his work.

I caught up with Bendis at Portland’s Stumptown Comics Fest on April 27th, 2008, where we discussed experimentation in mainstream comics, writing video game adaptations of comics and comics adaptations of video games, the themes of his many series, various reactions to his work, and more. And, in two hours of talking, not one mention of Skrulls.


Wright Opinion: To start with, a lot of your pre-Marvel work was very experimental in the art and writing, and it seems that as a superhero writer you’ve brought that with you more than we often see. Do you consider yourself to be an experimental writer?

torsoBrian Michael Bendis: Yes in the sense that we want to try new things. I’m a fan of any kind of storytelling that’s just trying new stuff. Even if you try too hard and fall on your ass, I’d rather do that then not try anything, alright? You think of Howard Chaykin or Matt Wagner, who just has ideas that look almost too big for the page, or sees the page in different shapes than other people do. And that’s what I’ve been inspired by and want to see. And every once in awhile you come up with a real, “Aw, no one’s thought of that!”

And at the same time, as I’ve gotten older, I’ve learned that sometimes it’s more clever just to tell the story more clearly. Sometimes in the exuberance of youth you try stuff where you’re subconsciously trying to cover up something you think is bullshit in the story When I was younger, and this is dating myself, but before computers, a lot of black and white artists used zipatone, which was a sticker that you would put on the art that had black and white patterns, that printed clearly as line art. And a lot of my friends––and maybe a little bit me, too, when I was younger––were using that because the drawing was bad, the drawing was inferior. So you put stickers all over it and it would look better.

And sometimes experimentation, if it doesn’t further the story or help the storytelling, it’s a failure. So I really try to think, “I have this great idea to make everything look like stick figures or tell the story backwards”––I do a lot of time jumps––and I go, “Okay, does that help the story, or am I just being clever to be clever?”

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View From Portland: Art in a Floating World

April 10, 2008

Leivian stands in front of art from March’s “Repeat After Me” show of work by Sean Christensen, Catherine Peach and Stefan Saito

THINK OF THE MORE VENERABLE COMICS SHOPS in my hometown of Portland, Oregon, and you’ll likely come up with stores like Excalibur Comics, the local back issue heavyweight, or Things From Another World, Mike Richardson’s chain that spawned Dark Horse. However, the city’s newest generation of shops offers a very different kind of comics experience. Among them is Floating World Comics, focusing on independent comics, original art and being a hub for the Portland comics scene, and the only one with the foresight to open within walking distance of my apartment (a business move that has made it my regular shop). The store is located in Portland’s trendy Pearl District, where it sits amongst the area’s old industrial buildings-turned-art galleries and, through the efforts of proprietor, Jason Leivian, is a part of the district’s thriving art scene.

Every month Floating World participates in First Thursday, an area-wide open house in which galleries put on special shows, receptions and other events. On a given First Thursday, there will be original art by comics artists and––increasingly––other types of art, like paintings and photography, often accompanied by in-store appearances by artists. These events, as well as others like book release parties, attract many from the local comics scene, pros and fans alike. And of course, the rest of the time, Floating World is an attractive, friendly store with a diverse selection of books. (View Tom Lechner’s panoramic photo of the indie comics section of the store, taken at the Friends of the Nib event in February 2008. The main room, featuring mainstream comics, is visible through the window.)

I spoke with Leivian about the store, his thoughts on original art and the Portland comics scene, and some of the shows and publishing ventures he’s getting into on March 19th at the Ash Street Saloon in NW Portland.


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Ringing in 2008 with Top Shelf’s Brett Warnock

January 21, 2008

  

topshelfboys.jpg
Detail from “The Top Shelf Boys” by Eddie Campell. Warnock is on the right.

BRETT WARNOCK IS CO-PUBLISHER OF TOP SHELF PRODUCTIONS, heading up Top Shelf’s Portland half. Before teaming up with co-publisher, Chris Staros, Warnock published under the name Primal Groove Press, producing work from a number of minicomics artists and launching the Top Shelf name in the form of the Top Shelf anthology. A former bartender, Warnock took the name “Top Shelf” from his other profession.

In the ten years since Warnock and Staros formed Top Shelf, they’ve gained a reputation for producing high quality material in very attractive packages (many of them designed by Warnock). The two have published a number of hit books, such as Goodbye, Chunky Rice, Blankets, Lost Girls, much of James Kochalka and Jeffrey Brown’s catalogs, Box Office Poison, the Owly series, and more.

When book distributor LPC filed for bankrupcy in 2002, leaving Top Shelf in the lurch, the comics industry and fandom rallied around them, ordering tens of thousands of dollars worth of books directly from Top Shelf and allowing Warnock and Staros to get back to business the next day. Recently, The Surrogates became the first film based on a Top Shelf book to be fast-tracked for production and will star Bruce Willis. Top Shelf has also recently become Alan Moore’s primary publisher of books and comics in America, and will be producing the next volume of The League of Extraordinary Gentlemen.

I talked to Warnock at his home in Northeast Portland on New Year’s Eve, 2007.


Wright Opinion: To start with, what were some of the first comics you were into?

Brett Warnock: When I was a little, little kid, like single digits, I was reading Richie Rich and Casper the Friendly Ghost and stuff like that. Classic Harvey Comics, kids’ stuff obviously. And then I actually got into pulp science fiction paperback novels before I got into comics. I was reading Edgar Rice Burroughs’ Tarzan and the John Carter of Mars series, all his pulpy stuff, the Pellucidar/Savage Land-type stuff, and Robert E. Howard’s Conan. I was completely into the Neal Adams covers on the Tarzan books and the Frazetta covers on the Conan books. I loved the content obviously, but the covers were really starting to rock my world and I think that’s what got me into the art angle.

X-Men #112.

Then when I was eleven or twelve, my dad bought me a comic book at a local grocery store in Gresham [Oregon]. It was X-Men #112, right at the beginning of the peak of the Byrne/Claremont run on X-Men and it ended on a total cliffhanger when Magneto captures the X-Men and he’s got them flying in a circus wagon up in the air and he takes them to his volcano lair and he’s got them trapped. And at the time I didn’t understand serialized comics, so I just thought, “God, that sucks!” So they’re trapped in this limbo forever. And then life happened, a few, three years go by. I happened to be at the spinner rack at Plaid Pantry and there was X-Men #134. Dark Phoenix is crumpling the logo into shards, and that was the book that hooked me, boom. I started reading the Claremont/Byrne X-Men run, Frank Miller’s Daredevil and the Wolfman/Perez Teen Titans from #1. Those three books pretty much cemented my fandom years, my holy trinity of comics right there.

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Out For Coffee With Shannon Wheeler

October 11, 2007

SHANNON WHEELER KEEPS PRETTY BUSY. His work has appeared in minicomics, newspaper strips, a television commercial, comic books, book collections and an opera. Throughout these various media, his most enduring character by far has been Too Much Coffee Man. TMCM began as a minicomic, then became a self-published comic book, winning the Eisner Award in 1995 for Best New Series, and later transformed again into a magazine featuring both comics and text pieces by Shannon and several others. Dark Horse Comics has released several TMCM collections and this year published Screw Heaven, When I Die I’m Going To Mars, a collection of Shannon’s most recent comic strip work.

Shannon’s also kept a foot in the minicomics game with his Postage Stamp Funnies, collections of his cartoons from The Onion. And last year saw the premiere of the Too Much Coffee Man Opera at the Portland Center for the Performing Arts. Last month, he was one of the organizers of Portland’s Stumptown Comics convention, where Postage Stamp Funnies won a Trophy Award for Best DIY.

I talked to Shannon about his current projects, some of the themes of his older work, his take on the ‘zine and minicomics scenes, and his political cartooning at (where else) a coffee shop on Portland’s Hawthorne Blvd. (Full disclosure: I had tea.)

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A Conversation with Jamie S. Rich and Joëlle Jones, part 2

August 27, 2007

Make sure to read Part one.


Wright Opinion: Joëlle, how was doing San Diego for the first time?

Joëlle Jones: Oh, it was crazy. Crazy fun. I guess everybody kept trying to prepare me for it, but there are actually no words than can express what really goes on there

Jamie S. Rich: Well, even for veterans, it was bigger than it’s ever been.

JJ: Yeah.

JSR: So, we just go every year prepared, steeled towards how much larger will it be this year.

JJ: I was surprised how much not about comic books it was. I think that was the biggest surprise. It was more about movies, video games, the Spike Network wants to have their crazy ass models. I don’t know.

WO: How did you find the fans? Is it a lot more extreme at Comic-Con, or just a whole lot more of them…?

JJ: More of them, for sure. Wouldn’t say they were more extreme. I found them to be really great. I’m really excited when anybody knows that I did a book [laughs], so it was really fun to see people excited about my work and approaching me. Doesn’t happen very often, so I loved it. And I loved the drinking, I love the fact that you can buy liquor at the grocery store in California.

JSR: I love the fact that as the oldest member of our crew, I was the one that was always getting up first and I was the only one that didn’t get super sick, and I drank just as hard as anyone else, so, yes, beat the youngsters.

JJ: I found out that I can sleep in my clothes in a hotel bed just as comfortably as I can in my pajamas.

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A Conversation with Jamie S. Rich and Joëlle Jones, part 1

August 23, 2007

Jamie S. Rich is probably best known for his years as editor-in-chief of Oni Press, a post he inherited from Oni co-founder Bob Schreck and held from 1999 until 2004, when he left to pursue a freelance writing career. Since then, Jamie has proven a prolific writer of both prose and comics, completing the trilogy of thematically linked literary romance novels he began while at Oni with the most recent installment, Have You Seen The Horizon Lately? He’s also produced the novella, I Was Someone Dead, the ongoing series Love the Way You Love, which ties into his novels, short stories for books like Four Letter Worlds and the roast issue of Usagi Yojimbo, and the original graphic novel, 12 Reasons Why I Love Her.

12 Reasons was illustrated by newcomer Joëlle Jones, who burst out on the scene in 2006, having previously worked on a six-page story for Dark Horse’s Sexy Chix. Joëlle’s art on 12 Reasons has been a sensation, and has led to contributions to Vertigo’s Fables and Viz’s Shojo Beat, and a nomination for the Russ Manning Award for Most Promising Newcomer. She’s currently illustrating a book for DC’s Minx line for younger girls called Token, as well as another graphic novel written by Jamie, the hard-boiled crime story, You Have Killed Me. The two also have several short stories coming out in different anthologies later this year.

I sat down with Jamie and Joëlle at the New Old Lompoc pub in Northwest Portland on August 14th.

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